oce valorant · ranking snapshot:
jawsy has spent much of a long local run on omen, but neon and raze keep a substantial part of the game pointed toward first contact. that is not a clean transition between two identities; it is a player who may begin by shaping the map and end up taking the fight that breaks the setup open. the high point came at predator league oceania, with later wave and fortress appearances extending the same mixed assignment.
the scoreboard is less flattering than the role variety. jawsy’s damage, combat score, and kill-death figures sit below the middle, while survival, round involvement, and clutch conversion offer the stronger evidence. they are most useful when a round needs to remain playable after the initial exchange, not when the team needs a primary source of kills. years of appearances have made that flexibility familiar, but the honest value is narrower: jawsy can cover several responsibilities, even if none of them currently arrives with dominant force.
match stats
local oce · 2026- combat score
- 187.2
- damage / round
- 124.4
- kills / death
- 0.88
- round involvement
- 71.6%
594 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 26% · 720 rounds
local event results
- wave oce 2026: rising tides split 1 · 266 rounds · 0.83 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 154 rounds · 1.08 rating
- fortress (touch)grassroots esports 2026: series 1 regional finals · 174 rounds · 0.81 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.