oce valorant · ranking snapshot:
pendu1um’s game is divided between controller structure and occasional duelist responsibility. brimstone and omen account for most of the work, giving them a steadier connection to space and utility, while phoenix appears as a smaller but more direct part of the game. that split is not just a role label; it explains why their rounds can feel useful without becoming especially forceful. the early landmark came at aoc rising heroes anz 2021, still the clearest high point in the career so far.
since then, the path has run through the overtime cup, challengers, and both rising tides splits. the experience is there, but the recent numbers have remained weak across damage, survival, and round presence. pendu1um can cover different needs, yet the flexibility has not consistently produced control or finishing impact. the controller work is the more dependable side of the player, while the duelist detour remains an occasional change of gear rather than a second strength.
match stats
local oce · 2026- combat score
- 163.3
- damage / round
- 114.5
- kills / death
- 0.76
- round involvement
- 64.5%
104 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 41 rounds · 0.91 rating
- wave oce 2026: rising tides split 2 · 63 rounds · 0.77 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.