OCE/oce valorant
player rankings
19 sep 2026
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Pendu1uM
C#337 in oce

Pendu1uM

controller / flex

46.1/ 100 overallhow?

oce valorant · ranking snapshot:

pendu1um’s game is divided between controller structure and occasional duelist responsibility. brimstone and omen account for most of the work, giving them a steadier connection to space and utility, while phoenix appears as a smaller but more direct part of the game. that split is not just a role label; it explains why their rounds can feel useful without becoming especially forceful. the early landmark came at aoc rising heroes anz 2021, still the clearest high point in the career so far.

since then, the path has run through the overtime cup, challengers, and both rising tides splits. the experience is there, but the recent numbers have remained weak across damage, survival, and round presence. pendu1um can cover different needs, yet the flexibility has not consistently produced control or finishing impact. the controller work is the more dependable side of the player, while the duelist detour remains an occasional change of gear rather than a second strength.

combat score
163.3
damage / round
114.5
kills / death
0.76
round involvement
64.5%

104 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.91Wave OCE 2026: Rising Tides Split 2: 0.777 apr3 may
wave oce 2026: rising tides split 2 ↗3 may · 63 rounds0.77 rating

one dot per event. raw results, before opponent adjustment.

opening fights38.1% won
8 won13 lost
clutch attempts0.0% won
0 won14 lost
kills / deaths / assists59 / 78 / 31
headshots · event average23.8%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

brimstone56%186 rounds
phoenix19%63 rounds
omen12%41 rounds
jett7%24 rounds
viper5%17 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.