OCE/oce valorant
player rankings
19 sep 2026
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gloom
B#139 in oce

gloom

flex (initiator / controller)

57.6/ 100 overallhow?

oce valorant · ranking snapshot:

gloom’s career has been built around utility work that can occasionally turn into direct pressure. omen and kayo make up the core, while raze appears often enough to show that they are willing to leave the safer part of the map when the round demands it. their 2025 challengers oceania stage was the clearest local high point in a run that began with oceania tour play and has continued through 2026 appearances.

the limits are visible in the numbers. gloom’s damage and combat score are modest, so repeated opening fights are not the promise here. assists, survival, and clutch conversion offer a better description of their value: they can preserve a difficult round, contribute to a teammate’s timing, and sometimes finish the sequence themselves. gloom’s best rounds are assembled rather than overwhelming, with the player’s usefulness coming from keeping a plan alive after its first version has failed.

combat score
164.0
damage / round
113.3
kills / death
0.98
round involvement
71.0%

156 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Road 2 Invitational 2026: 0.961 aug
road 2 invitational 2026 ↗1 aug · 156 rounds0.96 rating

one dot per event. raw results, before opponent adjustment.

opening fights60.0% won
12 won8 lost
clutch attempts20.8% won
5 won19 lost
kills / deaths / assists90 / 92 / 41
headshots · event average25.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen30%797 rounds
kay/o19%502 rounds
raze11%280 rounds
sova10%262 rounds
breach8%207 rounds
tejo5%142 rounds

other agents · 16% · 427 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.