oce valorant · ranking snapshot:
ender’s appeal is the tension between two jobs that usually pull in opposite directions. they spend much of their time anchoring space with killjoy or cypher, yet raze appears often enough to remind everyone that the defensive shell can suddenly sprint through a doorway. the contrast gives their play a distinct rhythm: composed structure first, then an occasional decision that turns the map upside down. their assist work adds another layer, showing that the round is rarely being played as a private duel.
the career line stretches back to challengers in malaysia and singapore, but the strongest local chapter came with rising tides split 2. that run gave the flex role a little personality instead of leaving it as a collection of assignments. ender can hold a site, make room, or arrive with a satchel and ruin a tidy plan. they are not defined by choosing between sentinel and duelist; the fun is in making both versions look like the same player.
match stats
local oce · 2026- combat score
- 242.4
- damage / round
- 160.7
- kills / death
- 1.11
- round involvement
- 68.6%
250 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 32% · 805 rounds
local event results
- wave oce 2026: rising tides split 2 · 161 rounds · 1.32 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 55 rounds · 0.97 rating
- wave oce 2026: breakwater open · 34 rounds · 0.78 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.