OCE/oce valorant
player rankings
19 sep 2026
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rDeeW
B#128 in oce

rDeeW

flex (sentinel)

58.5/ 100 overallhow?

oce valorant · ranking snapshot:

rdeew belongs to the furniture of oce competition in the best sense: not decoration, but something that has been there through several changes of season. their path reaches from order nova to international excursions at the asia-pacific last chance qualifier and ascension, then back through predator league, challengers, and the recent turbo tuesdays and fortress series. that breadth gives the player a scene-mainstay quality without requiring every appearance to become a triumph.

the recent return adds a nice bit of contrast. after all those larger stages, rdeew was back in a setting where the job is simply to read the round and make the next useful adjustment. sentinel work remains the anchor, though the willingness to touch controller, initiator, or even duelist territory keeps the role from becoming fixed in place. the delivered impact is modest rather than overwhelming, and their round presence can fade. even so, rdeew’s longevity has a texture: adaptable, familiar, and still willing to queue for the next room.

combat score
194.2
damage / round
132.6
kills / death
0.95
round involvement
67.9%

198 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40EZmode Turbo Tuesdays 2026: 1.01Fortress (touch)Grassroots Esports 2026: Series 2: 0.918 sept13 sept

one dot per event. raw results, before opponent adjustment.

opening fights37.8% won
14 won23 lost
clutch attempts16.7% won
5 won25 lost
kills / deaths / assists137 / 144 / 37
headshots · event average24.3%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

cypher19%1,546 rounds
viper19%1,510 rounds
chamber13%1,004 rounds
killjoy10%764 rounds
sova9%723 rounds
jett6%450 rounds

other agents · 25% · 2,026 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.