oce valorant · ranking snapshot:
water’s supporting game gives their duelist work more substance than a simple hunt for first contact. they can play phoenix with direct intent, then move into breach or kayo when the round needs someone to help unlock a fight. that extra layer shows in the way they stay involved beyond the opening exchange. water is not defined only by how many duels they take, but by how often their actions create a cleaner fight for somebody else.
their path reaches back to dreamhack showdown and includes a notable high point at fortress grassroots esports in 2025. since then, wave’s rising tides and fortress events have kept them present across the local calendar. the individual output is more measured than the loudest duelist performances, and that is worth saying plainly. water’s strength is connective: they can bring pressure, add useful support, and keep a round moving without pretending every map must become a personal highlight reel.
match stats
local oce · 2026- combat score
- 195.4
- damage / round
- 129.9
- kills / death
- 0.95
- round involvement
- 72.6%
1,014 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 17% · 781 rounds
local event results
- wave oce 2026: rising tides split 1 · 469 rounds · 0.92 rating
- wave oce 2026: rising tides split 2 · 330 rounds · 1.05 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 123 rounds · 1.09 rating
- fortress (touch)grassroots esports 2026: series 2 · 92 rounds · 1.04 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.