OCE/oce valorant
player rankings
19 sep 2026
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JayV
B#201 in oce

JayV

initiator / flex

53.1/ 100 overallhow?

oce valorant · ranking snapshot:

jayv brings more survival and round involvement than their raw fighting numbers might suggest. breach and skye make sense for a player who can contribute by starting contact, helping a teammate through it, and remaining present after the first exchange. jett adds a more direct outlet, but the strongest thread is not constant fragging. it is the ability to stay connected to the round long enough for another useful decision to appear, with an above-expected share of clean headshots when the chance does arrive.

their story reaches back to dreamhack showdown in 2022, then passes through both 2025 challengers stages before returning to recent events. challengers stage 2 was the clearest landmark, a setting where their supporting work carried particular weight. jayv’s individual damage has limits, and calling them a takeover player would miss the point. their contribution is more cumulative: survive the first danger, help the next fight, and leave the round with more influence than the opening duel promised.

combat score
176.3
damage / round
116.8
kills / death
0.87
round involvement
68.9%

237 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: May: 0.95R2 New Dawn 2026: 0.6431 may7 sept
r2 new dawn 2026 ↗7 sept · 44 rounds0.64 rating

one dot per event. raw results, before opponent adjustment.

opening fights42.2% won
19 won26 lost
clutch attempts13.0% won
3 won20 lost
kills / deaths / assists148 / 170 / 75
headshots · event average33.8%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

breach33%415 rounds
skye14%174 rounds
jett14%171 rounds
fade11%135 rounds
phoenix8%97 rounds
viper7%85 rounds

other agents · 13% · 165 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.