OCE/oce valorant
player rankings
19 sep 2026
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zenox
S+#14 in oce

zenox

duelist / flex

76.6/ 100 overallhow?

oce valorant · ranking snapshot:

zenox has been around long enough to make a 2022 landmark look like an opening chapter, then turn up again when the recent circuit reached its busiest stretch. their best contrast comes from that gap in texture: the early dreamhack appearance establishes the veteran thread, while the 2026 grassroots qualifier gives the sharper modern picture. there, the duelist instincts are not decorative; they are the reason rounds tilt before the rest of the map can settle. jett, raze, and yoru suit someone happy to take the direct route, though the flex label leaves room for a more practical answer when the composition demands it.

the recent run through turbo tuesdays, breakwater open, grassroots series 2, and new dawn reads like a player still operating at full volume rather than visiting for nostalgia. zenox brings decisive first contact, reliable damage, and enough range to avoid becoming predictable. the dry joke is that their career has both an early landmark and a late-season surge, yet neither one looks like a polite cameo.

combat score
243.1
damage / round
159.1
kills / death
1.18
round involvement
73.1%

1,614 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.101.60TXG Valorant Circuit 2026: January: 0.86Wave OCE 2026: Rising Tides Split 1: 1.25Wave OCE 2026: Rising Tides Split 2: 1.10Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.48Fortress (touch)Grassroots Esports 2026: Series 1 Regional Finals: 1.05Road 2 Invitational 2026: 1.20EZmode Turbo Tuesdays 2026: 0.98Wave OCE 2026: Breakwater Open: 1.01Fortress (touch)Grassroots Esports 2026: Series 2: 0.99R2 New Dawn 2026: 1.0818 jan18 sept
r2 new dawn 2026 ↗18 sept · 141 rounds1.08 rating

one dot per event. raw results, before opponent adjustment.

opening fights57.7% won
322 won236 lost
clutch attempts22.3% won
21 won73 lost
kills / deaths / assists1,376 / 1,167 / 331
headshots · event average29.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

jett35%1,709 rounds
raze21%1,015 rounds
yoru14%667 rounds
killjoy8%371 rounds
deadlock6%314 rounds
neon6%289 rounds

other agents · 11% · 561 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.