OCE/oce valorant
player rankings
19 sep 2026
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Velora
B#127 in oce

Velora

primary sentinel

58.5/ 100 overallhow?

oce valorant · ranking snapshot:

velora’s most useful trick is not raw destruction but the ability to turn a late round into something salvageable. they have converted enough of those situations to make clutch play a genuine supporting strength, and that gives their sentinel work a sharper identity than simple site anchoring. killjoy, cypher, and vyse keep the foundation familiar, yet velora’s value often appears after the first plan has cracked and somebody still has to make the remaining seconds count.

the high point at lpl pathfinder sits naturally in a career that has kept returning to demanding local competition. challengers stages followed, then the 2026 wave and fortress appearances added fresh chapters without changing the basic portrait. their damage and dueling have held up well, even if the broader round involvement can be uneven. velora is therefore less about constant spectacle than timely intervention: a long-running sentinel who may spend much of a map in the background, then suddenly owns the part everyone remembers.

combat score
202.1
damage / round
139.3
kills / death
1.07
round involvement
68.9%

403 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 2: 1.03Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.0325 may5 june

one dot per event. raw results, before opponent adjustment.

opening fights48.5% won
32 won34 lost
clutch attempts24.5% won
13 won40 lost
kills / deaths / assists287 / 268 / 81
headshots · event average25.5%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

killjoy48%919 rounds
cypher22%421 rounds
vyse11%214 rounds
viper5%93 rounds
omen3%64 rounds
sova2%46 rounds

other agents · 8% · 158 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.