oce valorant · ranking snapshot:
spirit does their best work in the tension between two jobs. sentinel work makes up most of their identity, while controller duties keep pulling them toward the wider shape of a round; cypher, viper, and vyse give that contrast plenty of texture. their path stretches from the lpl valorant overtime cup through a high point at lpl pathfinder season 3 and into repeated oceania appearances, so this is not a one-season cameo. there is a durable local presence here, built across several different competitive rooms.
the strongest stretch comes with a useful contradiction: spirit has often looked more comfortable contributing damage than the role labels might suggest. their numbers in 2026 support a player who can participate in fights rather than merely decorate the map with utility. the team results have been less generous, though, and that gap matters. spirit can make the flex idea work in individual moments; the harder task is making two different jobs add up to a convincing whole.
match stats
local oce · 2026- combat score
- 216.0
- damage / round
- 142.0
- kills / death
- 1.01
- round involvement
- 72.0%
114 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 8% · 77 rounds
local event results
- wave oce 2026: rising tides split 1 · 114 rounds · 1.02 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.