OCE/oce valorant
player rankings
19 sep 2026
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tax
B#233 in oce

tax

sentinel / flex

51.8/ 100 overallhow?

oce valorant · ranking snapshot:

tax has built a long local presence by moving between sentinel structure and controller utility. cypher, vyse, and omen make for an unusual blend, but the common thread is contribution that keeps a round connected: assists, traded damage, and enough survival to remain useful after the first plan changes. their most convincing stretch came around oce showdown and the later challengers run, where that broad role found a stronger platform. put together, it becomes less about one spectacular specialty than about being involved in many different kinds of exchange.

tax’s output is sturdier than the rank alone might suggest, especially when the job is to support a teammate’s engagement or close out a weakened opponent. it is not flawless; the lower team results and uneven fragging show that useful presence does not automatically become control of the match. still, tax rarely has to be reduced to a passive anchor. their best rounds have a practical rhythm: set the trap, help the fight, and remain available when the map starts asking for something else.

combat score
228.0
damage / round
145.3
kills / death
1.03
round involvement
78.0%

116 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Fortress (touch)Grassroots Esports 2026: Series 2: 1.1012 sept

one dot per event. raw results, before opponent adjustment.

opening fights58.8% won
10 won7 lost
clutch attempts0.0% won
0 won10 lost
kills / deaths / assists92 / 89 / 57
headshots · event average27.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen24%167 rounds
cypher21%145 rounds
vyse21%145 rounds
viper17%116 rounds
killjoy8%56 rounds
veto6%41 rounds

other agents · 3% · 19 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.