OCE/oce valorant
player rankings
19 sep 2026
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Ixidal
A#49 in oce

Ixidal

flex (duelist / initiator)

68.1/ 100 overallhow?

oce valorant · ranking snapshot:

ixidal’s appeal comes from the friction between their two main jobs. they can take the duelist lane with phoenix or raze, then shift toward viper and contribute through a more connective, information-led approach. that contrast is not cosmetic; it gives their strongest stretches a different texture from match to match. ixidal can be the player starting the collision or the one making sure it has somewhere useful to go.

the february txg circuit event was the clearest high point in that development, and the later invitational, road 2, breakwater open, and grassroots appearances kept the contrast active. individually, ixidal has produced the kind of impact that deserves serious respect, including strong damage and reliable involvement. the harder truth sits beside it: that quality has not always converted into equally convincing team outcomes. ixidal can look like the answer to a round’s immediate problem, while the larger result remains less settled than their own performance suggests.

combat score
227.2
damage / round
148.8
kills / death
1.17
round involvement
73.1%

1,853 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.101.60TXG Valorant Circuit 2026: January: 1.34TXG Valorant Circuit 2026: February: 1.48TXG Valorant Circuit 2026: March: 1.22TXG Valorant Circuit 2026: April: 1.02Wave OCE 2026: Rising Tides Split 1: 1.04Wave OCE 2026: Rising Tides Split 2: 1.19TXG Valorant Circuit 2026: May: 1.12Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.02TXG Valorant Circuit 2026: Invitational: 1.19Road 2 Invitational 2026: 1.27Wave OCE 2026: Breakwater Open: 1.18Fortress (touch)Grassroots Esports 2026: Series 2: 1.0616 jan12 sept

one dot per event. raw results, before opponent adjustment.

opening fights55.5% won
171 won137 lost
clutch attempts13.5% won
33 won211 lost
kills / deaths / assists1,474 / 1,261 / 580
headshots · event average27.3%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

phoenix18%413 rounds
raze15%349 rounds
viper11%262 rounds
kay/o11%255 rounds
yoru10%229 rounds
sova6%144 rounds

other agents · 28% · 644 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.