oce valorant · ranking snapshot:
reaps lives in the space between two jobs. their initiator side wants to break open a round with breach or phoenix, while cypher pulls them toward a more watchful sentinel rhythm; neither half completely cancels the other. the combination produces flex player whose value often shows in being present, surviving, and helping a teammate finish the exchange rather than simply topping the fight.
that contrast gained some personality during the run from fortress series 1 qualifiers through r2 new dawn and fortress series 2, with new dawn standing as the clearest high point. reaps have been around since challengers split 2, so the recent stretch reads as another useful turn rather than a grand reinvention. their damage is serviceable, their assists matter, and their broad involvement gives the team options, even when the fragging itself stays ordinary.
match stats
local oce · 2026- combat score
- 196.2
- damage / round
- 133.1
- kills / death
- 0.92
- round involvement
- 73.8%
241 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 26% · 178 rounds
local event results
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 101 rounds · 0.93 rating
- r2 new dawn 2026 · 75 rounds · 1.17 rating
- fortress (touch)grassroots esports 2026: series 2 · 65 rounds · 0.76 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.