OCE/oce valorant
player rankings
19 sep 2026
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reaps
C#263 in oce

reaps

flex (initiator / sentinel)

49.8/ 100 overallhow?

oce valorant · ranking snapshot:

reaps lives in the space between two jobs. their initiator side wants to break open a round with breach or phoenix, while cypher pulls them toward a more watchful sentinel rhythm; neither half completely cancels the other. the combination produces flex player whose value often shows in being present, surviving, and helping a teammate finish the exchange rather than simply topping the fight.

that contrast gained some personality during the run from fortress series 1 qualifiers through r2 new dawn and fortress series 2, with new dawn standing as the clearest high point. reaps have been around since challengers split 2, so the recent stretch reads as another useful turn rather than a grand reinvention. their damage is serviceable, their assists matter, and their broad involvement gives the team options, even when the fragging itself stays ordinary.

combat score
196.2
damage / round
133.1
kills / death
0.92
round involvement
73.8%

241 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.93R2 New Dawn 2026: 1.17Fortress (touch)Grassroots Esports 2026: Series 2: 0.766 june12 sept

one dot per event. raw results, before opponent adjustment.

opening fights44.9% won
22 won27 lost
clutch attempts14.3% won
4 won24 lost
kills / deaths / assists160 / 174 / 76
headshots · event average29.8%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

breach16%112 rounds
phoenix14%94 rounds
cypher13%92 rounds
sova12%84 rounds
omen11%79 rounds
killjoy8%56 rounds

other agents · 26% · 178 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.