oce valorant · ranking snapshot:
fallen’s game is built around a useful tension: they can post the kind of fighting output associated with a dedicated duelist, then spend the next round on controller, sentinel, or some strange deadlock experiment and still look like the same player. jett and omen show the obvious split, but the wider agent spread matters too. they are comfortable taking responsibility for the fight without needing the role label to announce it first.
the route from afreecatv’s valorant league to challengers oceania stage 2 and txg’s march circuit gives the recent high point some context. fallen has been around long enough to cross several competitive settings, and the latest stretch shows their aim remains the clearest part of the package. the trade-off is equally visible: their round survival and overall conversion can lag behind the damage they create, so the performance is not always tidy. that makes fallen compelling rather than complete, a flex who can win the loud exchange and still leave a few questions in the aftermath.
match stats
local oce · 2026- combat score
- 240.0
- damage / round
- 155.6
- kills / death
- 1.29
- round involvement
- 67.0%
93 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 9% · 62 rounds
local event results
- txg valorant circuit 2026: march · 93 rounds · 1.19 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.