OCE/oce valorant
player rankings
19 sep 2026
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onob
S#25 in oce

onob

flex (sentinel / controller)

72.5/ 100 overallhow?

oce valorant · ranking snapshot:

onob brings a useful contradiction: they can anchor a round with viper, chamber, or vyse, then switch gears and take space like a duelist. that split gives their career a distinctive shape, because the same player can be asked to protect the structure one map and break it open on the next. their early lpl pathfinder appearance established the starting point, but predator league oceania was the stretch that gave the contrast real personality. there, the defensive toolkit and attacking appetite belonged in the same conversation.

the later 2026 run through regional finals, the txg invitational, breakwater open, and grassroots series has kept that dual identity visible. onob has delivered strong fragging without abandoning the less glamorous work of holding a lane or making a late utility decision matter. they are not defined by a single role label; their value comes from changing the temperature of a round without losing its shape. when the map asks for a lock and a launch, onob can bring both.

combat score
212.4
damage / round
139.3
kills / death
1.17
round involvement
72.7%

2,044 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: January: 1.23TXG Valorant Circuit 2026: February: 1.01TXG Valorant Circuit 2026: March: 1.23TXG Valorant Circuit 2026: April: 1.18Wave OCE 2026: Rising Tides Split 1: 1.11Wave OCE 2026: Rising Tides Split 2: 1.14Fortress (touch)Grassroots Esports 2026: Series 1 Regional Finals: 1.04TXG Valorant Circuit 2026: Invitational: 0.98Wave OCE 2026: Breakwater Open: 1.11Fortress (touch)Grassroots Esports 2026: Series 2: 0.8718 jan12 sept

one dot per event. raw results, before opponent adjustment.

opening fights57.2% won
254 won190 lost
clutch attempts20.1% won
49 won195 lost
kills / deaths / assists1,567 / 1,339 / 466
headshots · event average27.4%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

viper20%829 rounds
chamber18%745 rounds
vyse16%666 rounds
raze11%467 rounds
jett10%419 rounds
cypher7%308 rounds

other agents · 19% · 811 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.