oce valorant · ranking snapshot:
bo0ming has been around long enough to give this stretch a proper before-and-after shape. their early landmark came in lpl pathfinder, and the high point arrived at challengers 2025, when the controller role carried more authority than the later numbers suggest. since then, repeated txg appearances have made them a familiar local presence, but the delivered impact has been modest. the smoke work may keep a round organised; it has not consistently turned into pressure of its own.
that contrast is the most honest way to read bo0ming. the player has the mileage to understand what a map needs, yet the recent run offers more continuity than force. omen, astra, and viper suit a flexible controller who can cover several plans, though flexibility cannot substitute for winning enough of the important fights. bo0ming’s story is not a collapse from greatness, just a useful peak followed by a long period where the utility has been more dependable than the scoreboard.
match stats
local oce · 2026- combat score
- 158.5
- damage / round
- 103.3
- kills / death
- 0.85
- round involvement
- 67.8%
339 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 12% · 82 rounds
local event results
- txg valorant circuit 2026: january · 111 rounds · 0.76 rating
- txg valorant circuit 2026: february · 94 rounds · 1.02 rating
- txg valorant circuit 2026: april · 95 rounds · 0.96 rating
- txg valorant circuit 2026: may · 39 rounds · 0.74 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.