oce valorant · ranking snapshot:
glitch’s five-event path has been built around a genuine role contradiction. omen pulls them toward control, raze invites a more forceful entrance, and sova adds another route into the round; that range can produce useful assists and keep them involved even when the aim does not take over. their game has more connective tissue than the raw fragging suggests.
challengers league oceania stage 1 was the early high point, followed by lpl pathfinder and a return to the regional circuit in 2026. since then, the output has stayed restrained: glitch can survive, assist, and help a round continue, but the damage and kills have not supplied much independent momentum. the flexibility is real, though it also spreads the player across several jobs without making any one of them dominant. glitch is most effective when their mixed toolkit supports a teammate’s opening; it is less convincing when the round demands them to create everything alone.
match stats
local oce · 2026- combat score
- 186.5
- damage / round
- 124.0
- kills / death
- 0.82
- round involvement
- 69.2%
477 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 5% · 37 rounds
local event results
- wave oce 2026: rising tides split 2 · 307 rounds · 1.00 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 130 rounds · 0.82 rating
- ezmode turbo tuesdays 2026 · 40 rounds · 0.38 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.