oce valorant · ranking snapshot:
zout has spent their path moving between controller and initiator work, and that split gives their game more bite than a fixed label would. omen, fade, and sova place them near the centre of a round, but they are not content to remain purely behind the setup. the first landmark came in 2024, then the return to rising tides in 2026 brought a sharper stretch, with split two serving as their clearest high point here.
that later run showed where zout can help most: through damage that arrives often enough to matter, even without turning into a full carry performance. their combat output is respectable for their level, while the broader numbers remain ordinary and the limitations are still visible. controller instincts give them structure, initiator tools give them permission to roam, and the best rounds come when those jobs overlap. zout is at their most useful when the smoke is only the beginning of the fight.
match stats
local oce · 2026- combat score
- 207.0
- damage / round
- 138.8
- kills / death
- 0.93
- round involvement
- 69.2%
273 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 11% · 38 rounds
local event results
- wave oce 2026: rising tides split 1 · 164 rounds · 0.95 rating
- wave oce 2026: rising tides split 2 · 109 rounds · 1.06 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.