OCE/oce valorant
player rankings
19 sep 2026
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Kash
C#386 in oce

Kash

initiator / flex

44.2/ 100 overallhow?

oce valorant · ranking snapshot:

kash often contributes before the final shot arrives. their utility creates openings, keeps teammates involved, and helps them survive rounds that might otherwise disappear, even when the damage and finishing power stay modest. that supporting value gives their game a practical shape: fade, sova, or omen can start the action, but the follow-through has not consistently matched the setup. their first landmark came at challengers league oceania stage 1, and the long run since then has made them a familiar presence across local competition.

the clearest lift came at wave’s breakwater open, a high point that gives the recent stretch some definition. appearances at r2 new dawn and fortress touchgrass followed soon after, suggesting a player still finding ways to stay involved when the aim does not take over a map. kash is not carried by spectacular numbers here, but their round-to-round usefulness is real. from here, they need to turning that involvement into more decisive pressure when the fight finally arrives.

combat score
182.1
damage / round
119.9
kills / death
0.85
round involvement
70.9%

1,485 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: January: 0.85TXG Valorant Circuit 2026: February: 0.83TXG Valorant Circuit 2026: March: 1.00TXG Valorant Circuit 2026: April: 0.76Wave OCE 2026: Rising Tides Split 1: 0.96Wave OCE 2026: Rising Tides Split 2: 0.77TXG Valorant Circuit 2026: May: 0.95Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.81TXG Valorant Circuit 2026: Invitational: 0.70Wave OCE 2026: Breakwater Open: 1.21R2 New Dawn 2026: 0.93Fortress (touch)Grassroots Esports 2026: Series 2: 0.6116 jan12 sept

one dot per event. raw results, before opponent adjustment.

opening fights43.7% won
110 won142 lost
clutch attempts18.3% won
23 won103 lost
kills / deaths / assists930 / 1,099 / 541
headshots · event average28.6%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

fade28%797 rounds
sova27%766 rounds
omen11%296 rounds
skye8%233 rounds
brimstone5%153 rounds
breach4%126 rounds

other agents · 16% · 435 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.