oce valorant · ranking snapshot:
jinx has never stayed neatly on one side of the fight. they can take the duelist route with neon, move into omen, or help through fade, and that split gives their career a useful tension: aggression is part of the plan, but so is making the round function after the first clash. their opening exchanges have been a relative strength, while the assist work shows that the flexible approach is not just indecision dressed up as versatility.
challengers league oceania stage one in 2024 established the early thread, and the 2025 stage one appearance became the clearest high point before the later wave, txg, fortress, and road 2 events. jinx has continued to deliver strong involvement across that sequence, though the team setting asks for a measured reading rather than instant prestige. they are most convincing when the two halves cooperate: the entry creates pressure, the controller work preserves it, and the round remains playable even when the first plan breaks.
match stats
local oce · 2026- combat score
- 215.5
- damage / round
- 140.3
- kills / death
- 1.21
- round involvement
- 77.8%
607 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 27% · 369 rounds
local event results
- txg valorant circuit 2026: january · 74 rounds · 1.18 rating
- wave oce 2026: rising tides split 1 · 91 rounds · 1.25 rating
- wave oce 2026: rising tides split 2 · 129 rounds · 1.29 rating
- txg valorant circuit 2026: may · 20 rounds · 1.35 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 232 rounds · 1.06 rating
- road 2 invitational 2026 · 61 rounds · 1.23 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.