oce valorant · ranking snapshot:
zerphyr’s sova and fade work is useful only if it changes what happens next. once information creates a target, jett gives them a way to act before the opponent can settle, making the handoff from scouting to pressure the defining feature of the pool. that pattern has developed from challengers league oceania in 2024 through wave and r2 new dawn, with fortress grassroots series 2 marking the strongest recent chapter.
the statistical case is solid but contained: above-middle killing and survival show that zerphyr can finish and remain in the round, while middle damage and combat score leave no reason to call the game dominant. their best maps are built around quick follow-up rather than agent variety for its own sake. a read becomes valuable when zerphyr commits to the advantage it creates.
match stats
local oce · 2026- combat score
- 201.7
- damage / round
- 135.8
- kills / death
- 1.09
- round involvement
- 73.2%
984 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 24% · 292 rounds
local event results
- wave oce 2026: rising tides split 1 · 221 rounds · 1.07 rating
- wave oce 2026: rising tides split 2 · 82 rounds · 0.74 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 138 rounds · 1.07 rating
- wave oce 2026: breakwater open · 140 rounds · 1.20 rating
- ezmode turbo tuesdays 2026 · 214 rounds · 1.08 rating
- r2 new dawn 2026 · 38 rounds · 0.81 rating
- fortress (touch)grassroots esports 2026: series 2 · 151 rounds · 1.25 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.