OCE/oce valorant
player rankings
19 sep 2026
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Procaine
B#194 in oce

Procaine

sentinel / flex

53.5/ 100 overallhow?

oce valorant · ranking snapshot:

procaine lives between two jobs: sentinel anchor and flex player, with killjoy, vyse, and viper giving that split a practical shape. their best work is not about one fixed identity, but about turning defensive responsibility into enough danger that opponents cannot simply walk through the round. the kill/death balance is a genuine bright spot for their level, and their clutch conversion gives the late stages some bite, even when the wider impact is less imposing.

their path reaches back to challengers league oceania in 2024, then gathers momentum through grassroots qualifiers and smaller 2026 stops before arriving at wave’s breakwater open, the clearest high point in this stretch. that run gives the role contrast a little personality: procaine can spend a round holding the map together, then take the opening when the setup finally pays off. they are not a pure fragging force, but they are more than a passive safety net, and that tension is where their game has its shape.

combat score
203.8
damage / round
133.7
kills / death
1.12
round involvement
66.5%

177 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.72EZmode Turbo Tuesdays 2026: 0.76Wave OCE 2026: Breakwater Open: 1.2722 may3 sept
wave oce 2026: breakwater open ↗3 sept · 115 rounds1.27 rating

one dot per event. raw results, before opponent adjustment.

opening fights45.2% won
14 won17 lost
clutch attempts17.2% won
5 won24 lost
kills / deaths / assists131 / 117 / 36
headshots · event average29.2%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

vyse34%81 rounds
viper30%72 rounds
killjoy16%37 rounds
chamber13%31 rounds
raze7%16 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.