oce valorant · ranking snapshot:
bored does their best work in the tension between two jobs. viper and vyse invite careful control of space, while neon pulls them toward direct contact, so their rounds can shift from shaping the battlefield to sprinting into its sharpest corner. that contrast gives the player a recognisable rhythm, especially when a difficult situation turns into a surprisingly successful clutch.
the career line stretches from challengers league through repeated wave and txg appearances, with march providing the clearest lift before the later spring fixtures. their damage has been serviceable, and they can make a late round count, but involvement has often dipped below what the team needs from a flexible piece. the controller/sentinel side offers structure; the occasional neon detour supplies the personality. neither side has fully solved the other yet, leaving bored as a useful but limited presence whose best stretches arrive in flashes rather than a steady climb.
match stats
local oce · 2026- combat score
- 199.2
- damage / round
- 136.4
- kills / death
- 0.96
- round involvement
- 67.8%
565 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 37% · 509 rounds
local event results
- txg valorant circuit 2026: march · 85 rounds · 1.15 rating
- wave oce 2026: rising tides split 1 · 197 rounds · 0.87 rating
- txg valorant circuit 2026: april · 65 rounds · 0.87 rating
- wave oce 2026: rising tides split 2 · 218 rounds · 0.94 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.