oce valorant · ranking snapshot:
fengshui’s recent run ends on its strongest note. after appearances through rising tides split 1 and split 2, the fortress series 2 showing gives their current stretch a different weight, even though the fragging itself is not the headline. as an initiator who spends most of their time on sova or fade, they bring value through being present where the round needs information and pressure to connect.
that high point matters because it follows a long return to regular competition after their challengers league appearance in 2024. fengshui has not needed a dramatic reinvention; the change is that the recent work looks more settled and more useful to the teams around them. omen adds a little flexibility, but the core remains initiator craft. their contribution can be modest in the scoreboard column while still giving a round its first workable direction.
match stats
local oce · 2026- combat score
- 202.0
- damage / round
- 135.4
- kills / death
- 0.99
- round involvement
- 72.1%
768 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 5% · 44 rounds
local event results
- wave oce 2026: rising tides split 1 · 168 rounds · 0.97 rating
- wave oce 2026: rising tides split 2 · 330 rounds · 1.01 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 178 rounds · 0.94 rating
- fortress (touch)grassroots esports 2026: series 2 · 92 rounds · 1.02 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.