oce valorant · ranking snapshot:
addict’s game has always carried a useful contradiction: controller work sits beside stretches of duelist and initiator duty, and the contrast gives their path more shape than a single-role label would suggest. the early challengers league appearances and lpl pathfinder stop show a player willing to move around the map’s responsibilities. by the time fortress grassroots arrived, that flexibility had found a more personal edge, with enough damage and headshot threat to make their best stretch stand apart.
the tension is that versatility has not yet become dependable impact. addict can touch several parts of a round, but the fighting output remains limited and the broader contribution often does not convert into control. viper and omen offer structure; yoru brings the occasional change of pace. their strongest recent showing gives the role contrast some personality, yet from here, they need to making those different instincts add up more consistently when the round starts asking for kills.
match stats
local oce · 2026- combat score
- 191.4
- damage / round
- 128.4
- kills / death
- 0.87
- round involvement
- 67.9%
207 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 16% · 70 rounds
local event results
- wave oce 2026: breakwater open · 141 rounds · 0.85 rating
- fortress (touch)grassroots esports 2026: series 2 · 66 rounds · 1.04 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.