OCE/oce valorant
player rankings
19 sep 2026
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fusion
A#70 in oce

fusion

flex (sentinel / duelist)

64.8/ 100 overallhow?

oce valorant · ranking snapshot:

fusion’s most valuable rounds often begin with restraint. killjoy can turn a flank or piece of territory into a problem the enemy has to spend time solving, while kayo and raze give fusion the tools to punish that delay once the attack starts moving. they are not merely alternating between defence and aggression; the first job can create the conditions for the second, which gives their flexibility a clear internal logic.

the clearest peak came in wave’s rising tides split 1, after challengers appearances from 2024 onward had already established a substantial local record. fusion’s elite combat bands support the praise, but the appeal is not just raw output. their best rounds show a player who can preserve structure until an opening appears, then hit that opening with enough force to change the whole sequence. the lock and the lever belong to the same hand.

combat score
267.0
damage / round
174.7
kills / death
1.49
round involvement
76.0%

204 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 1.328 apr
wave oce 2026: rising tides split 1 ↗8 apr · 204 rounds1.32 rating

one dot per event. raw results, before opponent adjustment.

opening fights57.5% won
23 won17 lost
clutch attempts17.2% won
5 won24 lost
kills / deaths / assists199 / 134 / 36
headshots · event average23.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

raze20%387 rounds
kay/o11%217 rounds
killjoy11%207 rounds
chamber10%196 rounds
cypher9%176 rounds
gekko9%166 rounds

other agents · 30% · 579 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.