OCE/oce valorant
player rankings
19 sep 2026
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Dazeryuf
C#335 in oce

Dazeryuf

flex (duelist / controller)

46.2/ 100 overallhow?

oce valorant · ranking snapshot:

dazeryuf has never been boxed into one lane. duelist and controller share the largest pieces of the role, while cypher adds a sentinel angle that makes the agent pool even less tidy. the story runs from challengers league oceania in 2024 through challengers, proteus, breakwater open, and fortress series 2, with the early challengers stage remaining the clearest high point. years of returning appearances have given the flexibility some local mileage.

that range is helpful, but it also spreads the impact across several jobs. the damage sits around the middle, while kills and survival have been less reliable, so the duelist side has not consistently delivered a closing punch. assists offer the more dependable contribution, especially when a round needs someone to connect the first idea to the second. dazeryuf is useful in the spaces between roles, though the next leap would come from making that versatility produce firmer round control instead of simply covering another assignment.

combat score
204.1
damage / round
134.4
kills / death
0.85
round involvement
66.7%

201 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Breakwater Open: 0.83Fortress (touch)Grassroots Esports 2026: Series 2: 0.852 sept12 sept

one dot per event. raw results, before opponent adjustment.

opening fights55.9% won
38 won30 lost
clutch attempts0.0% won
0 won11 lost
kills / deaths / assists137 / 161 / 42
headshots · event average21.4%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

jett23%363 rounds
viper20%317 rounds
cypher11%175 rounds
clove8%131 rounds
gekko6%89 rounds
raze5%84 rounds

other agents · 26% · 416 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.