OCE/oce valorant
player rankings
19 sep 2026
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takeo
A#104 in oce

takeo

flex (initiator / duelist)

60.7/ 100 overallhow?

oce valorant · ranking snapshot:

takeo’s game joins initiator responsibility to a willingness to take the first dangerous duel. that balance made their early run through challengers league oceania: stage 1 stand out, where their impact stretched beyond simply filling a role. sova, phoenix, and viper give them several ways to alter the shape of a map, but the real thread is conversion. when takeo gets an opening, they have shown a knack for making it matter rather than letting the advantage disappear.

the return to fortress grassroots esports in 2026 adds a newer chapter to that picture. takeo can prepare a fight, begin it, and still contribute once the first contact has passed. there is enough bite in their fighting to earn direct respect, while the broader game remains part of the appeal. their best rounds arrive when instinct and structure meet at the same time: a piece of information becomes a challenge, the challenge becomes space, and that space gives the rest of the team something useful to play from.

combat score
211.0
damage / round
132.3
kills / death
1.21
round involvement
73.0%

112 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Fortress (touch)Grassroots Esports 2026: Series 2: 1.1512 sept

one dot per event. raw results, before opponent adjustment.

opening fights46.2% won
6 won7 lost
clutch attempts25.0% won
2 won6 lost
kills / deaths / assists86 / 71 / 32
headshots · event average29.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

sova38%69 rounds
phoenix34%62 rounds
viper28%50 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.