oce valorant · ranking snapshot:
scram is most interesting when the two halves of their game are visible at once. their main work comes through initiator responsibility, gathering the information and structure that lets a team move, but they also spend a meaningful share of rounds on raze, where the job becomes much more personal. that contrast could have produced a lopsided player. instead, it gives scram two different ways to matter.
the stretch from predator league through wave’s two rising tides splits and the fortress regional finals is where that identity comes together. scram may not lead every scoreboard, yet their rounds are rarely empty: the fights they do win carry weight, and their participation keeps the team connected to the next decision. sova and fade suit the information side, while raze supplies the blunt punctuation. scram’s appeal is practical rather than theatrical. they can help a round make sense, then step forward when sense alone is no longer enough.
match stats
local oce · 2026- combat score
- 199.9
- damage / round
- 135.0
- kills / death
- 1.17
- round involvement
- 78.8%
1,415 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 2% · 41 rounds
local event results
- txg valorant circuit 2026: february · 146 rounds · 1.20 rating
- txg valorant circuit 2026: march · 156 rounds · 0.98 rating
- wave oce 2026: rising tides split 1 · 403 rounds · 1.17 rating
- wave oce 2026: rising tides split 2 · 249 rounds · 1.04 rating
- fortress (touch)grassroots esports 2026: series 1 regional finals · 279 rounds · 1.09 rating
- txg valorant circuit 2026: invitational · 182 rounds · 1.25 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.