OCE/oce valorant
player rankings
19 sep 2026
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martin
B#164 in oce

martin

sentinel / flex

55.5/ 100 overallhow?

oce valorant · ranking snapshot:

martin’s oceania story has the shape of a long working season rather than a single grand entrance. they first surfaced around challengers in 2024, then kept turning up through the local calendar until fortress grassroots series 1 qualifiers supplied the sharpest contrast: a player usually associated with careful sentinel duty suddenly attached to a genuine high point. that contrast suits them. cypher, viper, and vyse give martin plenty of ways to influence a round without needing to be the loudest gun in it, though the delivered fragging has generally stayed in the middle of the pack.

by the time road 2 invitational and wave’s breakwater open came around, the appeal was consistency with occasional upward jolts, not some invented transformation. martin can lock down space, flex when the plan bends, and keep a round from collapsing early. the recent run through grassroots series 2 and r2 new dawn adds another chapter to a player who has made showing up part of the skill. sometimes the job is less fireworks than being exactly where the team needs a cypher tripwire and a rifle.

combat score
195.9
damage / round
130.9
kills / death
0.99
round involvement
70.3%

1,310 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40Wave OCE 2026: Rising Tides Split 1: 0.99Wave OCE 2026: Rising Tides Split 2: 0.99Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.20TXG Valorant Circuit 2026: May: 0.52Fortress (touch)Grassroots Esports 2026: Series 1 Regional Finals: 0.88Road 2 Invitational 2026: 0.72Wave OCE 2026: Breakwater Open: 0.65Fortress (touch)Grassroots Esports 2026: Series 2: 1.14R2 New Dawn 2026: 1.0221 apr17 sept
r2 new dawn 2026 ↗17 sept · 24 rounds1.02 rating

one dot per event. raw results, before opponent adjustment.

opening fights49.1% won
138 won143 lost
clutch attempts14.7% won
20 won116 lost
kills / deaths / assists913 / 926 / 287
headshots · event average29.3%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

cypher49%1,181 rounds
viper16%387 rounds
vyse6%153 rounds
killjoy6%136 rounds
jett5%128 rounds
omen5%123 rounds

other agents · 13% · 311 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.