OCE/oce valorant
player rankings
19 sep 2026
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s0nsuZ
A#63 in oce

s0nsuZ

sentinel / flex

65.5/ 100 overallhow?

oce valorant · ranking snapshot:

s0nsuz has built a path through game changers that includes both familiar local ground and an international turn through southeast asia. the sentinel role suits the shape of their game: chamber, viper, and cypher give them ways to claim a lane, gather value, and choose when to contest it. their opening exchanges can be effective, especially when the first contact arrives on their terms. the overall impact is more measured than dominant, with utility and positioning often doing as much work as the final shot.

the exsto athena series marked the clearest high point before later appearances at oceania split 2. between those stops sits the southeast asia split 1 excursion, adding a different setting to a career still anchored in the game changers circuit. s0nsuz can make a small area of the map costly to enter, but the results do not suggest constant control of every fight. that honesty is part of the appeal. they are a useful sentinel with a real opening-duel edge, still looking to turn those moments into broader round ownership.

combat score
201.0
damage / round
124.7
kills / death
1.00
round involvement
66.0%

89 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Game Changers 2026: Oceania Split 2: 1.0011 july
game changers 2026: oceania split 2 ↗11 july · 89 rounds1.00 rating

one dot per event. raw results, before opponent adjustment.

opening fights60.0% won
12 won8 lost
clutch attempts0.0% won
0 won13 lost
kills / deaths / assists62 / 62 / 11
headshots · event average28.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

chamber51%618 rounds
viper9%115 rounds
cypher9%113 rounds
jett7%84 rounds
sage7%83 rounds
iso7%81 rounds

other agents · 10% · 124 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.