OCE/oce valorant
player rankings
19 sep 2026
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indraa
A#88 in oce

indraa

primary duelist

62.6/ 100 overallhow?

oce valorant · ranking snapshot:

indraa’s most distinctive strength is how reliably their fighting presence stays connected to the round. as a primary duelist, they are expected to lead the contact, but the better part of their game is that the impact does not vanish after the first burst of action. there is a strong sense of continuation: an entry can become a second angle, a recovered weapon, or another chance for the team to keep control.

the early landmark at lpl pathfinder season 2 gave that approach an obvious stage, and their later appearances show it was not a single bright afternoon. indraa has remained a regular attacking reference through challengers, wave, predator league, and rising tides. the role is direct, but the execution has more layers than simple speed. they can be the first person through the door and still be relevant when the round has moved somewhere else. that staying power is what turns their duel work into a sustained threat rather than a collection of isolated highlights.

combat score
209.0
damage / round
136.9
kills / death
1.13
round involvement
81.0%

94 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 1.0415 apr
wave oce 2026: rising tides split 1 ↗15 apr · 94 rounds1.04 rating

one dot per event. raw results, before opponent adjustment.

opening fights52.0% won
13 won12 lost
clutch attempts50.0% won
1 won1 lost
kills / deaths / assists70 / 62 / 37
headshots · event average20.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

jett35%603 rounds
raze33%571 rounds
neon9%154 rounds
yoru6%100 rounds
phoenix5%93 rounds
reyna4%64 rounds

other agents · 8% · 140 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.