OCE/oce valorant
player rankings
19 sep 2026
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ecco
S#27 in oce

ecco

flex (duelist / sentinel)

72.2/ 100 overallhow?

oce valorant · ranking snapshot:

ecco’s best rounds begin before the duel is visible. cypher’s trips and cameras narrow the routes, then raze or iso gives them the license to take the fight that remains. together, that creates player who can enter with purpose because the sentinel work has already made the choice smaller. predator league oceania introduced that pattern, the asia-pacific appearance tested it outside the local circuit, and the 2026 run through txg, grassroots, regional finals, and the invitational made it a dependable part of their game.

the output matches the idea: strong damage, strong duel results, and enough round involvement to keep the pressure from being a single highlight. ecco’s headshot rate adds a clean finishing edge, but the more important trait is selection. they are not merely taking the first fight available; they are using cypher to decide which fight deserves to happen. that is why the aggressive half remains convincing without ever making the defensive half feel like a separate player.

combat score
230.9
damage / round
153.4
kills / death
1.20
round involvement
73.3%

1,308 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.101.60TXG Valorant Circuit 2026: February: 1.03TXG Valorant Circuit 2026: March: 0.91Wave OCE 2026: Rising Tides Split 1: 1.11Wave OCE 2026: Rising Tides Split 2: 1.00TXG Valorant Circuit 2026: May: 1.00Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.47Fortress (touch)Grassroots Esports 2026: Series 1 Regional Finals: 1.17TXG Valorant Circuit 2026: Invitational: 1.1215 feb1 aug
txg valorant circuit 2026: invitational ↗1 aug · 220 rounds1.12 rating

one dot per event. raw results, before opponent adjustment.

opening fights56.6% won
158 won121 lost
clutch attempts20.8% won
30 won114 lost
kills / deaths / assists1,077 / 896 / 291
headshots · event average31.1%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

cypher19%675 rounds
raze13%461 rounds
iso11%377 rounds
killjoy8%278 rounds
vyse6%220 rounds
neon6%203 rounds

other agents · 38% · 1,364 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.