OCE/oce valorant
player rankings
19 sep 2026
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Meracle
C#413 in oce

Meracle

flex (sentinel / initiator)

43.2/ 100 overallhow?

oce valorant · ranking snapshot:

meracle’s most interesting thread is the tension between sentinel responsibility and initiator work. killjoy and cypher point toward traps, anchors, and controlled territory, while sova gives them a route into information-led aggression. that split has produced a player who can contribute to a fight without always needing to be the first body through the door, and their assist rate reflects that connective value.

the path began at vortex hidden gem, moved through local tournaments, and eventually crossed into southeast asia challengers before returning to oceania for the breakwater open. the rise through those stops gives the career shape, but the delivery has remained uneven. damage can be respectable while kills and round survival lag behind, leaving useful actions without enough closing force. meracle’s role contrast is genuine rather than decorative. the clearest version appears when sentinel instincts create the conditions for the initiator side to matter.

combat score
211.3
damage / round
142.2
kills / death
0.95
round involvement
67.6%

114 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 1.13Wave OCE 2026: Breakwater Open: 0.8415 apr31 aug
wave oce 2026: breakwater open ↗31 aug · 67 rounds0.84 rating

one dot per event. raw results, before opponent adjustment.

opening fights60.9% won
14 won9 lost
clutch attempts0.0% won
0 won11 lost
kills / deaths / assists79 / 83 / 31
headshots · event average15.4%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

killjoy22%171 rounds
cypher20%157 rounds
sova17%135 rounds
vyse11%86 rounds
fade8%62 rounds
tejo5%36 rounds

other agents · 18% · 143 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.