oce valorant · ranking snapshot:
meracle’s most interesting thread is the tension between sentinel responsibility and initiator work. killjoy and cypher point toward traps, anchors, and controlled territory, while sova gives them a route into information-led aggression. that split has produced a player who can contribute to a fight without always needing to be the first body through the door, and their assist rate reflects that connective value.
the path began at vortex hidden gem, moved through local tournaments, and eventually crossed into southeast asia challengers before returning to oceania for the breakwater open. the rise through those stops gives the career shape, but the delivery has remained uneven. damage can be respectable while kills and round survival lag behind, leaving useful actions without enough closing force. meracle’s role contrast is genuine rather than decorative. the clearest version appears when sentinel instincts create the conditions for the initiator side to matter.
match stats
local oce · 2026- combat score
- 211.3
- damage / round
- 142.2
- kills / death
- 0.95
- round involvement
- 67.6%
114 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 18% · 143 rounds
local event results
- wave oce 2026: rising tides split 1 · 47 rounds · 1.13 rating
- wave oce 2026: breakwater open · 67 rounds · 0.84 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.