oce valorant · ranking snapshot:
oldergreg’s game reads as an initiator’s attempt to stay useful after the opening idea has passed. sova, fade, and tejo place them in the information-heavy part of the fight, but their value is not limited to sending utility forward. they survive enough exchanges to remain involved, and when a round gets thin, their clutch conversion has offered a relative lift. it is a game built around finding a second chance rather than dominating the first contact.
that shape was visible at lpl pathfinder season 3 and became more pronounced at rising tides split 1, the standout point in their appearances. the fragging has been restrained, so the praise belongs with the rounds they keep alive and the moments they convert under pressure. oldergreg can matter without turning every attack into a highlight; their better sequences come when information, survival, and a late decision line up. what remains is making that usefulness arrive with more regular damage.
match stats
local oce · 2026- combat score
- 173.0
- damage / round
- 125.5
- kills / death
- 0.84
- round involvement
- 71.0%
189 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 189 rounds · 0.93 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.