oce valorant · ranking snapshot:
zero does their best work in the tension between holding space and taking it by force. their sentinel share points toward chamber’s measured control, but neon and raze pull them into far more assertive territory. that contrast can produce some of their best rounds: a player prepared to anchor a position, then suddenly become the one sprinting through the danger. it can also leave the overall contribution uneven, with decent kill balance and opening exchanges not always turning into broader team momentum.
the path from oce showdown through several circuit appearances finally finds a sharper shape at r2 new dawn 2026, their clearest recent high point. zero is most interesting when the two halves of their game overlap rather than compete. they can offer structure without becoming purely defensive, but the lower-middle results around them suggest that aggression still needs a more dependable destination. the appeal is in the contrast; the unfinished part is converting it into sustained influence.
match stats
local oce · 2026- combat score
- 212.5
- damage / round
- 136.1
- kills / death
- 1.14
- round involvement
- 70.5%
533 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 2% · 16 rounds
local event results
- wave oce 2026: rising tides split 1 · 140 rounds · 0.98 rating
- txg valorant circuit 2026: april · 100 rounds · 0.89 rating
- wave oce 2026: rising tides split 2 · 164 rounds · 1.08 rating
- ezmode turbo tuesdays 2026 · 22 rounds · 0.90 rating
- r2 new dawn 2026 · 107 rounds · 1.38 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.