oce valorant · ranking snapshot:
thorium has spent their short local run moving between the information work of sova and tejo and killjoy’s slower defensive responsibilities. that combination gives them two different ways to begin a round: collect the first clue, or make the site uncomfortable to enter. the strongest expression came in rising tides split 2, where the broader toolkit had a better competitive setting and thorium’s survival helped keep those ideas connected.
the limits are visible too. thorium’s damage and combat score sit below the middle of this field, so the value is rarely in taking over a fight once it starts. their above-middle survival and round involvement point to a player who can preserve a plan, but not yet one who reliably finishes it. the most appealing version of thorium is therefore a useful second phase: someone who keeps information, utility, and one more chance to contest the round available after the opening exchange.
match stats
local oce · 2026- combat score
- 188.4
- damage / round
- 124.7
- kills / death
- 0.96
- round involvement
- 72.3%
315 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 18% · 222 rounds
local event results
- wave oce 2026: rising tides split 1 · 94 rounds · 0.87 rating
- wave oce 2026: rising tides split 2 · 107 rounds · 1.16 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 114 rounds · 1.06 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.