OCE/oce valorant
player rankings
19 sep 2026
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Birch
C#284 in oce

Birch

flex (controller / sentinel)

48.7/ 100 overallhow?

oce valorant · ranking snapshot:

birch plays across controller and sentinel territory, and that split gives their game its most interesting tension. they can approach a round as the player shaping space or as the player expected to hold it, with viper, cypher, and chamber keeping both sides available. their survival and kill-death balance are respectable, while the team results leave less room for grand claims. the contrast is useful because birch’s contribution is not one clean specialty; it is the ability to remain serviceable when the job changes.

a long run of local appearances stretches from the oce showdown through txg, ezmode, wave, r2 new dawn, and fortress. the february txg event was the clearest peak, a sign that the role-switching can click when the surrounding plan gives it direction. it can also make birch look less decisive when neither side fully takes over. they are a durable flex presence with real round involvement, but not yet a player whose versatility automatically becomes control.

combat score
201.6
damage / round
135.5
kills / death
1.02
round involvement
71.4%

1,524 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: January: 0.88TXG Valorant Circuit 2026: February: 1.26TXG Valorant Circuit 2026: March: 1.03Wave OCE 2026: Rising Tides Split 1: 1.15TXG Valorant Circuit 2026: April: 1.14Wave OCE 2026: Rising Tides Split 2: 0.96TXG Valorant Circuit 2026: May: 0.84Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.06EZmode Turbo Tuesdays 2026: 0.86Wave OCE 2026: Breakwater Open: 0.91R2 New Dawn 2026: 0.69Fortress (touch)Grassroots Esports 2026: Series 2: 1.0516 jan12 sept

one dot per event. raw results, before opponent adjustment.

opening fights49.4% won
115 won118 lost
clutch attempts16.4% won
40 won204 lost
kills / deaths / assists1,074 / 1,048 / 337
headshots · event average22.9%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

viper45%763 rounds
cypher19%324 rounds
chamber16%265 rounds
killjoy9%148 rounds
clove2%42 rounds
brimstone2%39 rounds

other agents · 6% · 106 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.