OCE/oce valorant
player rankings
19 sep 2026
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dizzy
B#236 in oce

dizzy

flex (controller / sentinel)

51.7/ 100 overallhow?

oce valorant · ranking snapshot:

dizzy has spent their recent run balancing two jobs that rarely look identical in motion: controller and sentinel. that split gives their game a practical tension, with omen or astra asking for map influence while vyse asks for restraint and setup. across the 2026 oceania splits, the clearest value has not been a flood of kills but the ability to stay involved and remain available when a round reaches its later stages.

their best stretch came in split 1, then carried into split 2 with a sense of continuity rather than a sudden reinvention. dizzy may not dominate the scoreboard, and their damage can sit below the louder duelists, but they help keep rounds intact. that makes them a useful high-level piece: not the headline act, more the player who preserves options until the rest of the composition can cash them in.

combat score
193.2
damage / round
123.1
kills / death
1.17
round involvement
76.2%

459 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Game Changers 2026: Oceania Split 1: 1.14Game Changers 2026: Oceania Split 2: 0.9223 apr28 june
game changers 2026: oceania split 2 ↗28 june · 123 rounds0.92 rating

one dot per event. raw results, before opponent adjustment.

opening fights66.0% won
35 won18 lost
clutch attempts24.6% won
14 won43 lost
kills / deaths / assists324 / 276 / 189
headshots · event average27.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

vyse24%248 rounds
omen21%222 rounds
astra17%176 rounds
cypher16%169 rounds
viper12%130 rounds
killjoy10%108 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.