OCE/oce valorant
player rankings
19 sep 2026
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nabiki
C#426 in oce

nabiki

flex (controller / initiator)

42.6/ 100 overallhow?

oce valorant · ranking snapshot:

nabiki lives in the seam between two jobs. most of their rounds lean toward controller work, but initiator duty keeps pulling them into the action, giving their game a useful split personality: part architect, part first responder. omen, gekko, and tejo suit that middle ground, where a smoke can become an entry path and a piece of utility can turn into a sudden fight. their 2025 run from split one into split two gave that contrast its clearest shape, with the later stage standing as the early high point of their path.

nabiki’s damage and round impact remain modest, and the role changes have not turned into reliable control of matches. still, their aim has offered more than the surrounding numbers suggest, with a respectable share of clean headshots and a kill balance that keeps them involved. in the recent splits, they look like a useful hinge player who can help a plan breathe, even when they are not the person finishing it.

combat score
201.5
damage / round
132.2
kills / death
0.97
round involvement
69.6%

578 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Game Changers 2026: Oceania Split 1: 0.97Game Changers 2026: Oceania Split 2: 1.0316 apr25 june
game changers 2026: oceania split 2 ↗25 june · 218 rounds1.03 rating

one dot per event. raw results, before opponent adjustment.

opening fights48.9% won
43 won45 lost
clutch attempts14.0% won
12 won74 lost
kills / deaths / assists413 / 425 / 138
headshots · event average35.2%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen40%492 rounds
gekko13%154 rounds
tejo11%130 rounds
sova10%126 rounds
chamber10%121 rounds
astra6%69 rounds

other agents · 11% · 139 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.