oce valorant · ranking snapshot:
miaf’s game lives between two jobs: controller structure and initiator disruption. most rounds ask them to shape the map before anyone else can act, yet their best value often arrives through staying involved after the first exchange. that balance gives their career an appealing contradiction, especially across the two 2025 oceania splits, where the second became a clear high point. they are not built around constant damage or highlight chasing, and that restraint can leave their impact understated when the fight demands a sudden finisher.
the useful part is what survives after the smoke fades. miaf contributes through assists, traded pressure, and enough staying power to keep a round connected rather than letting it collapse into isolated duels. omen, astra, and fade give them different ways to steer the pace, though the attacking edge does not always arrive with equal force. their later 2026 appearances suggest a dependable contributor still searching for the cleanest way to turn broad utility into decisive influence.
match stats
local oce · 2026- combat score
- 189.5
- damage / round
- 122.3
- kills / death
- 0.97
- round involvement
- 73.0%
1,085 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 11% · 200 rounds
local event results
- txg valorant circuit 2026: january · 83 rounds · 0.55 rating
- game changers 2026: oceania split 1 · 405 rounds · 0.98 rating
- game changers 2026: oceania split 2 · 464 rounds · 1.11 rating
- r2 new dawn 2026 · 75 rounds · 1.04 rating
- fortress (touch)grassroots esports 2026: series 2 · 58 rounds · 0.80 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.