oce valorant · ranking snapshot:
moonlight’s path has a clear high point in exsto athena, tucked between their first game changers appearance and the return to oceania the following year. that run gives the career some lift, but the wider sequence is less steady than the duelist label might imply. yoru, neon, and jett all point toward initiative, and moonlight is willing to take the opening fight when the lane is available. the trouble is that aggression has not consistently become damage, traded kills, or lasting round control.
there is still a useful competitive instinct underneath it. moonlight’s kill balance and early-fight results hold up better than the rest of their output, suggesting they can find a way into a round even when the finish is incomplete. that is a foundation, not a finished identity. by the time they reached game changers 2026 oceania split 1, moonlight read as a duelist with one striking peak, some genuine entry value, and a lot to sharpen after first contact.
match stats
local oce · 2026- combat score
- 175.0
- damage / round
- 110.4
- kills / death
- 0.81
- round involvement
- 63.0%
164 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- game changers 2026: oceania split 1 · 164 rounds · 0.84 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.