OCE/oce valorant
player rankings
19 sep 2026
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Moonlight
C#352 in oce

Moonlight

primary duelist

45.6/ 100 overallhow?

oce valorant · ranking snapshot:

moonlight’s path has a clear high point in exsto athena, tucked between their first game changers appearance and the return to oceania the following year. that run gives the career some lift, but the wider sequence is less steady than the duelist label might imply. yoru, neon, and jett all point toward initiative, and moonlight is willing to take the opening fight when the lane is available. the trouble is that aggression has not consistently become damage, traded kills, or lasting round control.

there is still a useful competitive instinct underneath it. moonlight’s kill balance and early-fight results hold up better than the rest of their output, suggesting they can find a way into a round even when the finish is incomplete. that is a foundation, not a finished identity. by the time they reached game changers 2026 oceania split 1, moonlight read as a duelist with one striking peak, some genuine entry value, and a lot to sharpen after first contact.

combat score
175.0
damage / round
110.4
kills / death
0.81
round involvement
63.0%

164 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Game Changers 2026: Oceania Split 1: 0.8429 mar
game changers 2026: oceania split 1 ↗29 mar · 164 rounds0.84 rating

one dot per event. raw results, before opponent adjustment.

opening fights59.4% won
19 won13 lost
clutch attempts0.0% won
0 won19 lost
kills / deaths / assists105 / 129 / 20
headshots · event average20.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

yoru50%227 rounds
neon33%149 rounds
jett18%80 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.