OCE/oce valorant
player rankings
19 sep 2026
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bao
B#148 in oce

bao

sentinel / flex

56.6/ 100 overallhow?

oce valorant · ranking snapshot:

bao’s most convincing trait is damage that arrives from a role usually associated with holding rather than hunting. the sentinel foundation remains obvious, with vyse and chamber shaping the space around them, but their rounds are not limited to waiting for an enemy to walk into a setup. when the chance appears, bao can turn that position into meaningful pressure, especially when viper gives the round another layer of control.

that attacking side was already visible at challengers oceania stage 1, the high point that gives their long run of later local appearances some context. since then, road 2, wave breakwater, turbo tuesdays, and r2 new dawn have kept them in circulation. the results are stronger when their damage connects early, though their overall involvement can be less constant than the best sentinel specialists. bao is a sturdy local presence with an offensive streak, and their most memorable rounds come when the anchor decides to leave the anchor point.

combat score
213.4
damage / round
144.7
kills / death
1.06
round involvement
68.1%

2,080 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: January: 0.94TXG Valorant Circuit 2026: March: 0.95TXG Valorant Circuit 2026: April: 1.07Wave OCE 2026: Rising Tides Split 1: 1.16Wave OCE 2026: Rising Tides Split 2: 1.04TXG Valorant Circuit 2026: May: 0.94Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.97TXG Valorant Circuit 2026: Invitational: 0.92Road 2 Invitational 2026: 1.14Wave OCE 2026: Breakwater Open: 0.94EZmode Turbo Tuesdays 2026: 0.97R2 New Dawn 2026: 0.9816 jan18 sept
r2 new dawn 2026 ↗18 sept · 165 rounds0.98 rating

one dot per event. raw results, before opponent adjustment.

opening fights51.8% won
263 won245 lost
clutch attempts11.8% won
30 won224 lost
kills / deaths / assists1,556 / 1,464 / 433
headshots · event average24.2%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

vyse24%617 rounds
chamber23%584 rounds
viper17%434 rounds
cypher15%381 rounds
veto14%352 rounds
waylay3%80 rounds

other agents · 3% · 74 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.