oce valorant · ranking snapshot:
bukchoi’s numbers describe a player who takes first contact without treating it as a coin flip. elite acs, adr, kd, and kast are backed by an opening-kill balance above expectation, so the aggression has structure behind it. phoenix, yoru, and neon offer different routes into a round, but each choice serves the same practical purpose: make the first contest favourable and keep the advantage alive.
the résumé is still compact, beginning with challengers 2025 and moving through wave’s rising tides split 1 before the fortress touchgrassroots series 2 peak. that limited sample matters because the recent performance is too complete to dismiss as one hot category. bukchoi is already producing damage, fights, and survival at a level that travels across the scoreboard. the remaining question is not whether the impact exists; it is whether the same control can become the expected version of their game as the schedule grows.
match stats
local oce · 2026- combat score
- 269.6
- damage / round
- 172.0
- kills / death
- 1.52
- round involvement
- 79.6%
315 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 15% · 81 rounds
local event results
- txg valorant circuit 2026: january · 146 rounds · 1.33 rating
- wave oce 2026: rising tides split 1 · 32 rounds · 0.79 rating
- fortress (touch)grassroots esports 2026: series 2 · 137 rounds · 1.54 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.