OCE/oce valorant
player rankings
19 sep 2026
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LuluGlow
D#527 in oce

LuluGlow

initiator / flex

34.6/ 100 overallhow?

oce valorant · ranking snapshot:

luluglow’s most dependable contribution is often found in the help around a kill rather than the kill itself. their initiator work gives teammates chances to act, with fade, vyse, and skye offering different ways to start a round, though the overall impact has stayed limited. that makes their path through oceania interesting: an early challengers appearance in 2025, a high point in the february circuit, then more local outings across spring.

they have kept finding places in the action, even when the scoreboard has not offered much reward. as a flex player with a small sentinel detour, luluglow can make a round easier for someone else without necessarily taking it over. the useful question is whether that connective play can become a firmer foundation, because the supporting work is currently clearer than the finishing touch.

combat score
151.6
damage / round
102.6
kills / death
0.62
round involvement
61.6%

300 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40TXG Valorant Circuit 2026: February: 0.80Wave OCE 2026: Rising Tides Split 1: 0.76Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.72TXG Valorant Circuit 2026: May: 0.5413 feb29 may
txg valorant circuit 2026: may ↗29 may · 32 rounds0.54 rating

one dot per event. raw results, before opponent adjustment.

opening fights35.4% won
17 won31 lost
clutch attempts8.6% won
3 won32 lost
kills / deaths / assists147 / 238 / 87
headshots · event average25.1%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

fade55%189 rounds
vyse16%54 rounds
skye9%30 rounds
killjoy6%22 rounds
phoenix5%16 rounds
sova5%16 rounds

other agents · 4% · 14 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.