OCE/oce valorant
player rankings
19 sep 2026
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Kazuya
C#451 in oce

Kazuya

duelist / flex

40.6/ 100 overallhow?

oce valorant · ranking snapshot:

kazuya’s three appearances connect an early high point at challengers with two later wave events, and the contrast gives the player a more complicated shape than the role label suggests. they spent most of their time as a duelist, but chamber and yoru duties added a sentinel-flavoured layer to the attack. the aim produced a fair amount of activity, yet the overall kill return stayed weak, so the aggressive brief did not reliably become round control. their opening exchanges and assist value were the brighter pieces of an uneven package.

that leaves kazuya caught between entry ambition and a more selective style of contribution. neon can stretch a defence, but stretching the map means little if the follow-through fades; chamber can offer a steadier angle, though it does not erase the same finishing problem. across the stretch, kazuya looks willing to take first responsibility without always converting it. the combination produces duelist with useful setup instincts and a clear need for more complete endings to their attacks.

combat score
198.8
damage / round
126.4
kills / death
0.77
round involvement
65.1%

256 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.76Wave OCE 2026: Rising Tides Split 2: 0.848 apr5 may
wave oce 2026: rising tides split 2 ↗5 may · 80 rounds0.84 rating

one dot per event. raw results, before opponent adjustment.

opening fights54.9% won
39 won32 lost
clutch attempts0.0% won
0 won19 lost
kills / deaths / assists169 / 219 / 60
headshots · event average25.1%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon60%176 rounds
chamber27%80 rounds
yoru7%20 rounds
reyna6%18 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.