OCE/oce valorant
player rankings
19 sep 2026
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sam7
C#450 in oce

sam7

flex (initiator / controller)

40.7/ 100 overallhow?

oce valorant · ranking snapshot:

sam7 has spent three events moving between initiator, controller, and sentinel work, but the most telling part is how rarely one assignment has fully taken hold. fade and astra point toward a player asked to organize the round, while cypher gives them a more grounded way to claim space and information. the versatility is useful, yet the combat return stayed below the stronger end throughout the stretch, leaving their influence easier to feel in preparation than in the fights that followed.

the run from challengers into both rising tides splits gives sam7 a clear thread: they keep finding ways to remain involved without yet finding a role that makes that involvement decisive. support has not consistently become pressure, and the broader numbers do not support a larger claim. sam7 is a flexible contributor whose value currently depends on fitting the round together, with the next challenge being to make that structure register more sharply when opponents contest it.

combat score
178.4
damage / round
121.7
kills / death
0.85
round involvement
66.4%

292 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.95Wave OCE 2026: Rising Tides Split 2: 0.828 apr5 may
wave oce 2026: rising tides split 2 ↗5 may · 116 rounds0.82 rating

one dot per event. raw results, before opponent adjustment.

opening fights42.9% won
15 won20 lost
clutch attempts7.3% won
3 won38 lost
kills / deaths / assists182 / 213 / 59
headshots · event average27.8%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

fade37%123 rounds
cypher17%55 rounds
astra13%44 rounds
viper10%32 rounds
chamber6%21 rounds
jett6%20 rounds

other agents · 11% · 35 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.