OCE/oce valorant
player rankings
19 sep 2026
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JayJay
A#95 in oce

JayJay

flex (duelist / initiator)

61.6/ 100 overallhow?

oce valorant · ranking snapshot:

jayjay’s game lives between two jobs: they spend plenty of time taking first contact, yet their initiator and controller work gives the rest of their play a broader shape. that contrast is more interesting than a simple duelist label, because their best rounds can begin with pressure and end with useful follow-through. assists arrive often enough to suggest they are not treating every fight as a solo audition. their clutch results add another thread, with jayjay finding ways to stay relevant when the round narrows and the clean opening has already gone.

2025 brought an early challengers landmark, but the sharper chapter arrived at wave’s breakwater open in september 2026. that run gives their mixed role a proper setting: aggression up front, practical help behind it, and enough finishing power to make the switch between those jobs matter. the recent run through smaller september events keeps the momentum visible without turning every appearance into a triumph. jayjay’s best identity is a flex player whose value grows when the round refuses to stay in one shape.

combat score
204.6
damage / round
135.1
kills / death
1.02
round involvement
72.2%

2,346 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: February: 1.14TXG Valorant Circuit 2026: March: 1.06Wave OCE 2026: Rising Tides Split 1: 0.86TXG Valorant Circuit 2026: April: 1.20Wave OCE 2026: Rising Tides Split 2: 1.00TXG Valorant Circuit 2026: May: 0.88Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.11TXG Valorant Circuit 2026: Invitational: 0.98Road 2 Invitational 2026: 0.87Wave OCE 2026: Breakwater Open: 1.27EZmode Turbo Tuesdays 2026: 1.00R2 New Dawn 2026: 1.11Fortress (touch)Grassroots Esports 2026: Series 2: 1.2513 feb13 sept

one dot per event. raw results, before opponent adjustment.

opening fights47.5% won
242 won268 lost
clutch attempts18.2% won
41 won184 lost
kills / deaths / assists1,654 / 1,619 / 720
headshots · event average22.7%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

viper22%521 rounds
neon19%450 rounds
phoenix10%239 rounds
sova10%231 rounds
fade8%202 rounds
skye5%124 rounds

other agents · 26% · 612 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.