OCE/oce valorant
player rankings
19 sep 2026
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Shaggy
C#395 in oce

Shaggy

flex (duelist / sentinel)

44.0/ 100 overallhow?

oce valorant · ranking snapshot:

shaggy’s identity sits between two jobs that rarely ask for the same rhythm. they spend much of their time as a duelist, but chamber and sentinel duties pull them toward a more measured map presence. that tension gives the long local run its character: the january circuit marks a high point, while the later sequence through turbo tuesdays, breakwater open, new dawn, and grassroots series 2 shows someone still moving between attack and hold. their headshots and trade balance suggest the mechanical side is not empty.

the catch is that shaggy’s round involvement has been less dependable than the individual exchanges. they can look convincing when the duel arrives on their terms, yet the wider sequence does not always keep that value alive. the role contrast is therefore both asset and complication. shaggy has more than one way to influence a map, but the most convincing version will need those duelist instincts and sentinel responsibilities to reinforce each other instead of taking turns.

combat score
205.8
damage / round
136.4
kills / death
0.97
round involvement
67.2%

1,524 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40TXG Valorant Circuit 2026: January: 1.33TXG Valorant Circuit 2026: February: 0.84TXG Valorant Circuit 2026: March: 1.09Wave OCE 2026: Rising Tides Split 1: 0.97TXG Valorant Circuit 2026: April: 0.87Wave OCE 2026: Rising Tides Split 2: 0.89TXG Valorant Circuit 2026: May: 0.88Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.95EZmode Turbo Tuesdays 2026: 1.14Wave OCE 2026: Breakwater Open: 0.80R2 New Dawn 2026: 0.57Fortress (touch)Grassroots Esports 2026: Series 2: 0.8816 jan12 sept

one dot per event. raw results, before opponent adjustment.

opening fights48.7% won
231 won243 lost
clutch attempts16.9% won
20 won98 lost
kills / deaths / assists1,089 / 1,119 / 340
headshots · event average27.6%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

phoenix20%412 rounds
chamber14%278 rounds
jett13%267 rounds
vyse11%225 rounds
omen8%162 rounds
killjoy7%135 rounds

other agents · 28% · 573 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.