oce valorant · ranking snapshot:
vanilla’s most distinctive contribution is the help that follows their fights. their damage and involvement give the duel-first approach some substance, while the extra assists suggest a player who can turn pressure into an opening for someone else instead of insisting on every finish personally. phoenix, viper, and yoru make for a loose toolkit, and that looseness suits a player willing to change course of a round. the trade-off is that their aggression can still leave too much work unfinished when the first plan does not connect.
years of appearances, from the 2025 challengers stages through wave and the fortress qualifiers, give vanilla the outline of a local mainstay. the fortress qualifier was the brightest recent landmark, tying the supporting value to a stretch where the rest of the game arrived as well. they are not a flawless star hiding in a flex role; the lower team results matter. still, vanilla brings useful damage, timely help, and enough adaptability to keep a round from becoming a one-person performance.
match stats
local oce · 2026- combat score
- 226.0
- damage / round
- 153.1
- kills / death
- 1.03
- round involvement
- 72.5%
432 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 5% · 34 rounds
local event results
- wave oce 2026: rising tides split 1 · 122 rounds · 1.03 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 214 rounds · 1.24 rating
- txg valorant circuit 2026: invitational · 96 rounds · 0.73 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.